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Rules & Regulations

Welcome to the city.

These rules exist for one reason: to keep Uncharted fun, fair and immersive for everyone in it. We run firm but forgiving — we'd rather coach you than ban you, but these rules are here so that good RP never gets ruined by bad behaviour.

◈ The spirit of the rules comes first

If something isn't written here but you know it's wrong, don't do it. RP first, win second, and never be the reason someone else's night gets wrecked. When in doubt, ask a staff member.

01 General Conduct

  • 18+ only. Uncharted is an adults-only community. No exceptions.
  • Respect everyone out of character. No harassment, hate speech, discrimination, racism, sexism or homophobia — in game, in Discord, anywhere. This is a hard line.
  • No slurs aimed at people. Using a word like “retarded” as an offhand expression — “well, that's retarded” — is one thing. Directing slurs at another person is a different story, and it won't be tolerated. The same applies to the N-word. If it becomes a problem, we'll make it a hard-banned word — so don't push it.
  • No OOC drama in the city. Got a problem with someone? Open a ticket — don't drag it into RP.
  • No doxxing, threats, or sharing anyone's real-world info. Ever.
  • Keep IC and OOC separate. What happens to your character isn't personal. Don't take in-character losses out on real people.
  • ERP stays behind closed doors. Uncharted is 18+, so adult RP between consenting players is fine in private. Joke emotes — the bend-and-snap, a cheeky dance, fully clothed — are fine out in the open. Explicit sexual content in public view is not. Keep anything graphic private and consensual.
  • Keep OOC talk behind closed doors too. Out-of-character chatter is fine in private, but don't break immersion with OOC in public IC spaces — police stations, hospitals, restaurants and other active areas. Use the proper channels when you need to go OOC.
  • Cheating, hacking, modding or exploiting = instant permanent ban. This bypasses the strike system entirely. Found a bug? Report it — don't abuse it.
⛔ Zero tolerance — immediate role removal while staff investigate
  • Absolutely no suicide or self-harm roleplay.
  • Absolutely no sexual assault roleplay, sexual harassment, or trafficking of any kind.

02 Core Roleplay Rules

These are the fundamentals. Learn them.

  • RDM (Random Deathmatch) — Killing or attacking another player without proper roleplay or a valid IC reason. You must build RP before violence.
  • VDM (Vehicle Deathmatch) — Using your vehicle as a weapon without RP. No running people down for fun.
  • Metagaming — Using out-of-character info (streams, Discord, who's behind a character) to influence in-character decisions. Your character only knows what they've learned in the city.
  • Powergaming — Forcing actions on others with no chance to respond, using unrealistic abilities, or RPing things your character couldn't actually do. Give people a fair shot to react.
  • FailRP — Breaking immersion or acting in ways that make no sense IC (driving a supercar off a cliff for no reason, ignoring injuries, treating death like a game). Stay in character, stay believable.
  • No Character Bleeding — Each of your characters is a separate person with their own knowledge, relationships and history. You may not reference, hint at, or carry information between your characters while in the city. This includes coded language such as “my cousin,” “my other pair of shoes,” or “my other soul.” What one character knows or owns never transfers to another. No exceptions.

03 New Life Rule (NLR)

What you remember depends on how you go down.

◉ Memory kept

On your side — downed, not dead. You're injured but can be revived. You keep your memory and can recall the full interaction, including who did this to you.

✕ Memory wiped

On your back — death and respawn. Your character dies and respawns at the hospital. You forget everything from the past 30 minutes — who killed you, why, all of it. You cannot seek revenge for that life.

After a death you can't remember, don't return to the scene for 15 minutes. New life, fresh start.

04 Value of Life & Fear RP

Your character values their life like a real person would. If someone has a gun to your head, you act scared — you comply, you negotiate, you don't suddenly turn into an action hero. Don't initiate fights you'd never realistically start, and don't act fearless when the situation calls for fear.

  • Vehicle chase rule — no NVL jumps. During any vehicle scene — police pursuits and chases with other criminals alike — don't make jumps that show No Value of Life (NVL). That means launching a vehicle off a cliff, rooftop, bridge or other major drop just to escape or gain an advantage. Drive like your character values their life. A small, believable jump may fit a scene; a jump that would realistically put everyone in the vehicle in serious danger does not. This applies to all drivers, no matter which side they're on.

05 Combat Logging

Logging out — or "conveniently" disconnecting — to escape an active scene, a robbery, an arrest or consequences is never allowed. If you genuinely crash, get back in and return to the scene as soon as you can.

06 Safe Zones

  • Green zones are no-crime areas. Pillbox Hill Medical Center and all hospitals are green zones — absolutely no crime, violence, robbing, kidnapping or hostile RP of any kind.
  • The main spawn and legal job centres are also treated as safe zones. These areas are for resets and peaceful RP only.
  • All processing locations are green zones too. No robbing, attacking or hostile RP at any drug-processing or crafting location — leave people to process in peace.
  • New arrivals get spawn protection. Main spawn points are green zones for 10 minutes after a player flies into the city — no robbing, attacking, or initiating hostile RP against someone during that window. It's there to let people get settled, not to bait others or dodge active RP.

07 Gangs & Criminal Activity

  • Crews must be registered and approved by staff before operating as an official gang.
  • All crime requires roleplay. Robberies, kidnappings and hits must be initiated with proper RP — no silent gunfire.
  • No pocket-wiping. When you rob someone, leave them at least food and drink — don't strip them of everything they own.
  • Never rob EMS. Medics are completely off-limits for robberies.
  • Robbing cops = PD equipment only. You can only rob an officer when at least 6 police are online, and even then you may only take police gear — weapons, ammo, armour and similar PD equipment. Leave their personal belongings alone.
  • Major crimes require a minimum of 3 police officers online to begin (bank heists, store robberies). This keeps the risk real and gives PD a fair chance to respond.
  • Hostage RP. Hostages must be valued and given realistic RP. Don't take more than you can manage, and demands must be reasonable. Friends cannot be taken as hostages, and gangs cannot take other gang members hostage either — hostage situations must involve genuine, non-complicit targets, not staged setups with someone who's in on it.
  • No hostage, no negotiation. If you rob someone without taking a hostage, cops can and will use force to respond — there's nothing to negotiate over, so be ready for it.
  • Stay out of robberies you weren't part of. You can't interfere in an active robbery or hostage situation unless you were involved from the start. You may step in before it kicks off, but only if there's no hostage yet — and if you do, you're bound by that robbery's party limit and need a hostage of your own.
  • Compliant hostages don't get killed. If someone's cooperating during a robbery, killing them is off the table.
  • No cop-baiting. Don't commit crimes purely to lure police into a gunfight.
  • No spawn killing or safe-zone crime. (See Safe Zones.)
  • Drive-bys are restricted. Only allowed during active gang beef or declared wartime — never on civilians or outside an established gang conflict.
  • Territory disputes are settled with RP, not just bullets. Build the story.

Crime around server restarts (the tsunami)

The tsunami signals a scheduled restart is coming — plan your RP around it. Restart times are posted in Discord.

30 minutes before

Stop starting major crimes

Heists, store robberies, kidnappings and hostage situations.

10 minutes before

Stop all drug selling

Wrap up whatever you have on you and get clear.

15 minutes after

No crime of any kind

Including drug selling, while the city stabilises.

  • Wrap up active criminal RP before the restart, and never use a restart to escape an arrest, an active scene, or consequences — pick things back up in good faith afterwards where it makes sense.
  • Don't "code 4" a scene for a restart. If a crime scene is still active when a restart hits, do not clear or close it out just to beat the clock. Freeze it, then pick it up exactly where you left off once the city is back. If you're missing vehicles or gear after the restart, get creative and RP around it — keep the scene alive.

Gang culture & conduct

  • Every gang needs an identity. Culture, personality, goals, a way of operating — a gang is a character too.
  • Gangs exist to create RP, not dominate the server. Conflict should build stories — territory, loyalty, money, power, betrayals, businesses, rivalries, consequences. A gang that just shoots everyone with no story behind it risks losing gang privileges.
  • Territory should be earned, not claimed. It should reflect where your gang actually lives, operates and creates RP.
  • Colours on, always. Whenever your gang is in a shootout, beef or war, you're repping colours — on your person and your vehicle.
  • Keep your beef your own. No outside gangs in your beef or shootouts, period.
  • Hangarounds don't count as members. They're not on the roster until they're official.
  • Businesses can be a flashpoint. Competition, protection, territory or debt can all legitimately start conflict between gangs.
  • Talk first. Gangs should be willing to negotiate, threaten or intimidate before every disagreement becomes a gunfight.
  • No steamrolling. You can't keep attacking the same gang without giving them a real chance to RP back.
  • Leadership owns their members. Gang leaders are responsible for managing their people and handling internal issues before they become server issues.
  • Territory isn't automatic KOS. Someone walking into your area isn't, by itself, a reason to kill them.

Gang wars

  • A week of beef first. Gangs need at least a week of established beef or storyline before a war can be declared — no jumping straight from zero to war.
  • Leadership declares it, staff signs off. Gang leadership calls the war, terms get established before the first shot, and staff must approve it before it's official.
  • Only the gangs involved fight. No outside gang interference and no pulling in random players as backup or reinforcements, for either side.
  • One night only. Once the week of beef plays out, the war itself happens in a single night — it doesn't drag on across multiple sessions.
  • Up to 3 rounds. One round is fought in each gang's territory. If it's tied 1–1 after those two, the third round is a tiebreaker — both gangs fight to the death at a location both sides agree on.
  • Beef and war are not open season. Even during an active beef or a declared war, someone still has to say or do something to kick off each engagement. No silent drive-by KOS just because there's tension or a war on.
  • 2-week cooldown after it ends. Once a war is over, the same two gangs can't declare war on each other again for 2 weeks.

08 Police

  • Police are players too. Respect their role and give them a fair shot to participate in and develop the scene.
  • No random attacks on police. Killing or attacking an officer needs real, believable RP behind it — dodging a ticket or a minor charge doesn't count.
  • Executing an officer is a big deal. It requires serious character development and roleplay justification, and a planned storyline built around it may need staff approval first.
  • Corruption RP requires staff approval. Bribes, destroying evidence, helping criminals, abusing police powers, letting suspects walk — all of it needs sign-off before it happens.
  • No baiting cops. Don't commit crimes purely to draw police attention, start a chase or provoke a shootout.
  • Value your character's safety. A traffic stop or possible arrest shouldn't automatically turn into a shootout — respond the way your character actually would, consequences and all.
  • Let scenes develop. Don't bolt the second police show up. Give officers a reasonable window to communicate and establish the situation before things escalate.
  • Don't insert yourself into police scenes. Traffic stops, arrests, pursuits, armed situations — stay out unless you've got a real RP reason to be involved.
  • Pursuits have to stay believable. No abusing unrealistic jumps, unreachable locations, water escapes or game mechanics to shake police.
  • Don't put your car away during a stop. If police are pulling you over or you're in an active stop, leave your vehicle where it is. Storing or despawning it to dodge a search, impound or evidence isn't allowed.
  • Don't farm officers for gear. Repeatedly targeting cops just to collect weapons, ammo, armour or vehicles isn't allowed.
  • Police vehicles and uniforms need real RP justification. Don't steal or wear them for trolling, impersonation, or to sneak into restricted areas.
  • Hostage situations must be genuine. Friends or associates can't pose as hostages, and the same person can't be recycled as a hostage over and over.
  • Don't force outcomes. You can't strong-arm an officer into ignoring evidence, dropping charges, releasing a prisoner or accepting unreasonable demands — everyone gets a fair shot to respond and negotiate.
  • No exploiting custody. Once you're restrained or arrested, you can't abuse animations, disconnect, respawn or use game mechanics to escape.
  • No returning to finish it. If you were arrested, downed, or otherwise pulled out of a situation, you can't immediately come back to continue the conflict or get revenge.
  • Officers owe fair RP too. Communicate clearly, escalate reasonably, and give players a chance to respond when circumstances allow.
  • No abusing police powers. Officers can't search, detain, seize property from, or use force on someone without a legitimate in-character reason.
  • Major police storylines need planning and approval. Kidnapping officers, attacking a police station, staging a large ambush — these require real motivation, real planning, and staff approval where it applies. The goal is a memorable scene, not "winning" the interaction.

09 EMS / Medical

  • On-duty EMS are protected. Medics may not be killed, maimed or downed while actively on duty. They're here to keep the city alive — leave them out of the crossfire.
  • EMS are neutral. Don't rob, harm or take medics hostage while they're working a scene without a strong, pre-established RP reason — and never interfere with active revives.
  • Respect downed-player RP. If you're down, RP your injuries honestly. If you're reviving, you're there to provide medical RP — not to gather intel or grab loot.
  • Treatment flow. EMS stabilise patients on scene, then transport them to Pillbox to finish treatment. Exception: a mass-casualty scene with 5+ patients (subject to change) may be fully treated on scene.

10 Streaming & Recording

Streaming is welcome and encouraged — we love seeing creators showcase the city, its characters, and the stories our community builds. That said, all streamers are expected to follow the rules below.

Streaming approval

  • Get approved before you go live. Submit a streamer application and get approval before streaming on the server. Once approved, you'll be added to our Live Now feature so the community can find and support your content.
  • Approval is a privilege. It can be suspended or pulled if these rules are broken repeatedly.

Representing Uncharted

  • You represent us when you're live. Stream titles, thumbnails, tags and descriptions can't deliberately misrepresent the server.
  • No OOC toxicity on stream. Harassment, slurs, personal attacks, or publicly trashing the community is prohibited.
  • Don't turn staff decisions into stream drama. Active reports and staff rulings shouldn't be argued about or aired on stream — take concerns to the right support channel privately.
  • Mind your audio. Real-world music streamed into the city causes problems for everyone downstream of you — stick to what's cleared.

Stream sniping & metagaming

  • No stream sniping. Using someone's livestream to locate, follow, avoid, ambush or target their character is metagaming and not allowed.
  • Livestream info stays OOC. Anything learned through a stream, stream chat, a clip, or any other OOC source can't be used in character.
  • Stream delays may be required. For major events or sensitive scenarios, streamers may be asked to run on a delay.

Viewer & chat conduct

  • Moderate your chat. Make a reasonable effort to catch and handle metagame info in chat — ignore it, time it out, or ban it.
  • Don't sic your viewers on players. Don't encourage viewers to harass players, contact staff, interfere with scenes, or join the server to target specific people.
  • Don't target streamers either. Players can't intentionally interrupt, troll, or repeatedly target someone just because they're streaming.

Privacy & restricted information

  • Keep sensitive info off stream. No displaying passwords, server keys, personal information, private messages, staff discussions or confidential support tickets.
  • No revealing hidden or restricted info. Hidden locations, restricted information and private staff matters stay out of livestreams, videos and clips.
  • Handle accidental slip-ups reasonably. If sensitive OOC info gets shown by accident, respect reasonable requests to address it.

Clips, VODs & report evidence

  • Evidence must be unedited. Clips submitted for a report need enough footage before and after the incident to show full context, with audio included wherever available.
  • Edited clips can supplement, not replace. You can submit a highlight alongside the original footage, but it can't stand in for the unedited version.
  • Staff can request more. Staff may ask for a full VOD or longer recording during an investigation, and evidence may be dismissed if context is missing or withheld.
◈ Enforcement

Breaking these rules can cost you: removal from Live Now, suspension or loss of streaming approval, content creator restrictions, standard community punishments, or further action depending on severity.

11 Discord & Community Conduct

  • Keep it civil and on-topic. Use the right channels and read the room.
  • No spam, no mass pings, no advertising other servers.
  • Report issues the right way — open a support/report ticket with evidence (clips, screenshots, names). Don't air it in public channels.
  • Never ping staff. Don't ping staff in Discord for any reason — open a ticket and someone will get to you.

12 Strikes & Enforcement

Uncharted runs a 3-strike system for most rule breaks.

Strike 1

Warning

A formal heads-up and coaching on what went wrong.

Strike 2

Final warning / temporary ban

Last chance, often with a short ban or RP suspension.

Strike 3

Permanent ban

You're out.

⛔ Serious offences skip the strikes entirely

Immediate ban for: cheating or hacking, hate speech, doxxing, real-world threats, and ban evasion.

Strikes may expire after 60 days of clean standing. Staff decisions are final in the moment but can be appealed. Don't argue rulings in-game — take it to a ticket.

13 Appeals

Think a ruling was wrong? Open an appeal ticket in #appeals with your name, what happened, and any evidence. Stay respectful — appeals are reviewed by senior staff, and a calm, honest case goes a long way.

◈ By playing on Uncharted RP, you agree to these rules

They may be updated as the city grows — check back often. Now get out there and make your story.

Read them? Good.

Come and put them to use.

Join the Discord, click the whitelist button, and we'll get you into the city.